Qt:Документация 4.3.2/activeqt-opengl-globjwin-cpp
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[править] globjwin.cpp Example File
activeqt/opengl/globjwin.cpp
/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the example classes of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include "globjwin.h" #include "glbox.h" #include <QPushButton> #include <QSlider> #include <QLayout> #include <QFrame> #include <QMenuBar> #include <QMenu> #include <QApplication> GLObjectWindow::GLObjectWindow(QWidget* parent) : QWidget(parent) { // Create a menu QMenu *file = new QMenu( this ); file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->addMenu(file)->setText("&File"); // Create a nice frame to put around the OpenGL widget QFrame* f = new QFrame(this); f->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f->setLineWidth( 2 ); // Create our OpenGL widget GLBox* c = new GLBox( f, "glbox"); // Create the three sliders; one for each rotation axis QSlider* x = new QSlider(Qt::Vertical, this); x->setMaximum(360); x->setPageStep(60); x->setTickPosition( QSlider::TicksLeft ); QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) ); QSlider* y = new QSlider(Qt::Vertical, this); y->setMaximum(360); y->setPageStep(60); y->setTickPosition( QSlider::TicksLeft ); QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) ); QSlider* z = new QSlider(Qt::Vertical, this); z->setMaximum(360); z->setPageStep(60); z->setTickPosition( QSlider::TicksLeft ); QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Top level layout, puts the sliders to the left of the frame/GL widget QHBoxLayout* hlayout = new QHBoxLayout(this); // Put the sliders on top of each other QVBoxLayout* vlayout = new QVBoxLayout(); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widget inside the frame QHBoxLayout* flayout = new QHBoxLayout(f); flayout->setMargin(0); flayout->addWidget( c, 1 ); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f, 1 ); }
Copyright © 2007 Trolltech | Trademarks | Qt 4.3.2
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