Qt:Документация 4.3.2/qtransform
Материал из Wiki.crossplatform.ru
Внимание: Актуальная версия перевода документации находится здесь |
__NOTOC__
Главная · Все классы · Основные классы · Классы по группам · Модули · Функции |
[править] QTransform Class Reference
[модуль QtGui ]
The QTransform class specifies 2D transformations of a coordinate system. Далее...
#include <QTransform>
Класс был добавлен в Qt 4.3.
[править] Открытые типы
- enum TransformationType { TxNone, TxTranslate, TxScale, TxRotate, TxShear, TxProject }
[править] Открытые функции
- QTransform ()
- QTransform ( qreal h11, qreal h12, qreal h13, qreal h21, qreal h22, qreal h23, qreal h31, qreal h32, qreal h33 = 1.0 )
- QTransform ( qreal h11, qreal h12, qreal h21, qreal h22, qreal dx, qreal dy )
- QTransform ( const QMatrix & matrix )
- qreal m11 () const
- qreal m12 () const
- qreal m13 () const
- qreal m21 () const
- qreal m22 () const
- qreal m23 () const
- qreal m31 () const
- qreal m32 () const
- qreal m33 () const
- QTransform adjoint () const
- qreal det () const
- qreal determinant () const
- qreal dx () const
- qreal dy () const
- QTransform inverted ( bool * invertible = 0 ) const
- bool isAffine () const
- bool isIdentity () const
- bool isInvertible () const
- bool isRotating () const
- bool isScaling () const
- bool isTranslating () const
- void map ( qreal x, qreal y, qreal * tx, qreal * ty ) const
- QPointF map ( const QPointF & p ) const
- QPoint map ( const QPoint & point ) const
- QLine map ( const QLine & l ) const
- QLineF map ( const QLineF & line ) const
- QPolygonF map ( const QPolygonF & polygon ) const
- QPolygon map ( const QPolygon & polygon ) const
- QRegion map ( const QRegion & region ) const
- QPainterPath map ( const QPainterPath & path ) const
- void map ( int x, int y, int * tx, int * ty ) const
- QRectF mapRect ( const QRectF & rectangle ) const
- QRect mapRect ( const QRect & rectangle ) const
- QPolygon mapToPolygon ( const QRect & rectangle ) const
- void reset ()
- QTransform & rotate ( qreal angle, Qt::Axis axis = Qt::ZAxis )
- QTransform & rotateRadians ( qreal angle, Qt::Axis axis = Qt::ZAxis )
- QTransform & scale ( qreal sx, qreal sy )
- void setMatrix ( qreal m11, qreal m12, qreal m13, qreal m21, qreal m22, qreal m23, qreal m31, qreal m32, qreal m33 )
- QTransform & shear ( qreal sh, qreal sv )
- const QMatrix & toAffine () const
- QTransform & translate ( qreal dx, qreal dy )
- QTransform transposed () const
- TransformationType type () const
- operator QVariant () const
- bool operator!= ( const QTransform & matrix ) const
- QTransform operator* ( const QTransform & matrix ) const
- QTransform & operator*= ( const QTransform & matrix )
- QTransform & operator*= ( qreal scalar )
- QTransform & operator+= ( qreal scalar )
- QTransform & operator-= ( qreal scalar )
- QTransform & operator/= ( qreal scalar )
- QTransform & operator= ( const QTransform & matrix )
- bool operator== ( const QTransform & matrix ) const
[править] Статические открытые члены
- bool quadToQuad ( const QPolygonF & one, const QPolygonF & two, QTransform & trans )
- bool quadToSquare ( const QPolygonF & quad, QTransform & trans )
- bool squareToQuad ( const QPolygonF & quad, QTransform & trans )
[править] Связанные не-члены
- QPoint operator* ( const QPoint & point, const QTransform & matrix )
- QPointF operator* ( const QPointF & point, const QTransform & matrix )
- QLineF operator* ( const QLineF & line, const QTransform & matrix )
- QLine operator* ( const QLine & line, const QTransform & matrix )
- QPolygon operator* ( const QPolygon & polygon, const QTransform & matrix )
- QPolygonF operator* ( const QPolygonF & polygon, const QTransform & matrix )
- QRegion operator* ( const QRegion & region, const QTransform & matrix )
- QPainterPath operator* ( const QPainterPath & path, const QTransform & matrix )
- QDataStream & operator<< ( QDataStream & stream, const QTransform & matrix )
- QDataStream & operator>> ( QDataStream & stream, QTransform & matrix )
[править] Подробное описание
The QTransform class specifies 2D transformations of a coordinate system.
A transformation specifies how to translate, scale, shear, rotate or project the coordinate system, and is typically used when rendering graphics.
QTransform differs from QMatrix in that it is a true 3x3 matrix, allowing perpective transformations. QTransform's toAffine() method allows casting QTransform to QMatrix. If a perspective transformation has been specified on the matrix, then the conversion to an affine QMatrix will cause loss of data.
QTransform is the recommended transformation class in Qt.
A QTransform object can be built using the setMatrix(), scale(), rotate(), translate() and shear() functions. Alternatively, it can be built by applying basic matrix operations. The matrix can also be defined when constructed, and it can be reset to the identity matrix (the default) using the reset() function.
The QTransform class supports mapping of graphic primitives: A given point, line, polygon, region, or painter path can be mapped to the coordinate system defined by this matrix using the map() function. In case of a rectangle, its coordinates can be transformed using the mapRect() function. A rectangle can also be transformed into a polygon (mapped to the coordinate system defined by this matrix), using the mapToPolygon() function.
QTransform provides the isIdentity() function which returns true if the matrix is the identity matrix, and the isInvertible() function which returns true if the matrix is non-singular (i.e. AB = BA = I). The inverted() function returns an inverted copy of this matrix if it is invertible (otherwise it returns the identity matrix). In addition, QTransform provides the det() function returning the matrix's determinant.
Finally, the QTransform class supports matrix multiplication, and objects of the class can be streamed as well as compared.
[править] Rendering Graphics
When rendering graphics, the matrix defines the transformations but the actual transformation is performed by the drawing routines in QPainter.
By default, QPainter operates on the associated device's own coordinate system. The standard coordinate system of a QPaintDevice has its origin located at the top-left position. The x values increase to the right; y values increase downward. For a complete description, see the coordinate system documentation.
QPainter has functions to translate, scale, shear and rotate the coordinate system without using a QTransform. Пример:
Файл:Qtransform-simpletransformation.png | void SimpleTransformation::paintEvent(QPaintEvent *) { QPainter painter(this); painter.setPen(QPen(Qt::blue, 1, Qt::DashLine)); painter.drawRect(0, 0, 100, 100); painter.rotate(45); painter.setFont(QFont("Helvetica", 24)); painter.setPen(QPen(Qt::black, 1)); painter.drawText(20, 10, "QTransform"); } |
Although these functions are very convenient, it can be more efficient to build a QTransform and call QPainter::setTransform() if you want to perform more than a single transform operation. Пример:
Файл:Qtransform-combinedtransformation.png | void CombinedTransformation::paintEvent(QPaintEvent *) { QPainter painter(this); painter.setPen(QPen(Qt::blue, 1, Qt::DashLine)); painter.drawRect(0, 0, 100, 100); QTransform transform; transform.translate(50, 50); transform.rotate(45); transform.scale(0.5, 1.0); painter.setTransform(transform); painter.setFont(QFont("Helvetica", 24)); painter.setPen(QPen(Qt::black, 1)); painter.drawText(20, 10, "QTransform"); } |
[править] Basic Matrix Operations
Файл:Qmatrix-representation.png
A QTransform object contains a 3 x 3 matrix. The dx and dy elements specify horizontal and vertical translation. The m11 and m22 elements specify horizontal and vertical scaling. And finally, the m21 and m12 elements specify horizontal and vertical shearing.
QTransform transforms a point in the plane to another point using the following formulas:
x' = m11*x + m21*y + dx y' = m22*y + m12*x + dy
The point (x, y) is the original point, and (x', y') is the transformed point. (x', y') can be transformed back to (x, y) by performing the same operation on the inverted() matrix.
The various matrix elements can be set when constructing the matrix, or by using the setMatrix() function later on. They also be manipulated using the translate(), rotate(), scale() and shear() convenience functions, The currently set values can be retrieved using the m11(), m12(), m21(), m22(), dx() and dy() functions.
Translation is the simplest transformation. Setting dx and dy will move the coordinate system dx units along the X axis and dy units along the Y axis. Scaling can be done by setting m11 and m22. For example, setting m11 to 2 and m22 to 1.5 will double the height and increase the width by 50%. The identity matrix has m11 and m22 set to 1 (all others are set to 0) mapping a point to itself. Shearing is controlled by m12 and m21. Setting these elements to values different from zero will twist the coordinate system. Rotation is achieved by carefully setting both the shearing factors and the scaling factors.
Here's the combined transformations example using basic matrix operations:
Файл:Qtransform-combinedtransformation2.png | void BasicOperations::paintEvent(QPaintEvent *) { double pi = 3.14; double a = pi/180 * 45.0; double sina = sin(a); double cosa = cos(a); QTransform translationTransform(1, 0, 0, 1, 50.0, 50.0); QTransform rotationTransform(cosa, sina, -sina, cosa, 0, 0); QTransform scalingTransform(0.5, 0, 0, 1.0, 0, 0); QTransform transform; transform = scalingTransform * rotationTransform * translationTransform; QPainter painter(this); painter.setPen(QPen(Qt::blue, 1, Qt::DashLine)); painter.drawRect(0, 0, 100, 100); painter.setTransform(transform); painter.setFont(QFont("Helvetica", 24)); painter.setPen(QPen(Qt::black, 1)); painter.drawText(20, 10, "QTransform"); } |
See also QPainter, The Coordinate System, Affine Transformations Demo, and Transformations Example.
[править] Описание типов
[править] enum QTransform::TransformationType
Константа | Значение |
---|---|
QTransform::TxNone | 0x00 |
QTransform::TxTranslate | 0x01 |
QTransform::TxScale | 0x02 |
QTransform::TxRotate | 0x04 |
QTransform::TxShear | 0x08 |
QTransform::TxProject | 0x10 |
[править] Описание функций-членов
[править] QTransform::QTransform ()
Constructs an identity matrix.
All elements are set to zero except m11 and m22 (specifying the scale) and m13 which are set to 1.
See also reset().
[править] QTransform::QTransform ( qreal h11, qreal h12, qreal h13, qreal h21, qreal h22, qreal h23, qreal h31, qreal h32, qreal h33 = 1.0 )
Constructs a matrix with the elements, h11, h12, h13, h21, h22, h23, h31, h32, h33.
Смотрите также setMatrix().
[править] QTransform::QTransform ( qreal h11, qreal h12, qreal h21, qreal h22, qreal dx, qreal dy )
Constructs a matrix with the elements, h11, h12, h21, h22, dx and dy.
Смотрите также setMatrix().
[править] QTransform::QTransform ( const QMatrix & matrix )
Constructs a matrix that is a copy of the given matrix. Note that the m13, m23, and m33 elements are set to 0, 0, and 1 respectively.
[править] qreal QTransform::m11 () const
Returns the horizontal scaling factor.
See also scale() and Basic Matrix Operations.
[править] qreal QTransform::m12 () const
Returns the vertical shearing factor.
See also shear() and Basic Matrix Operations.
[править] qreal QTransform::m13 () const
Returns the horizontal projection factor.
See also translate() and Basic Matrix Operations.
[править] qreal QTransform::m21 () const
Returns the horizontal shearing factor.
See also shear() and Basic Matrix Operations.
[править] qreal QTransform::m22 () const
Returns the vertical scaling factor.
See also scale() and Basic Matrix Operations.
[править] qreal QTransform::m23 () const
Returns the vertical projection factor.
See also translate() and Basic Matrix Operations.
[править] qreal QTransform::m31 () const
Returns the horizontal translation factor.
See also dx(), translate(), and Basic Matrix Operations.
[править] qreal QTransform::m32 () const
Returns the vertical translation factor.
See also dy(), translate(), and Basic Matrix Operations.
[править] qreal QTransform::m33 () const
Returns the division factor.
See also translate() and Basic Matrix Operations.
[править] QTransform QTransform::adjoint () const
Returns the adjoint of this matrix.
[править] qreal QTransform::det () const
Returns the matrix's determinant.
[править] qreal QTransform::determinant () const
Returns the matrix's determinant.
[править] qreal QTransform::dx () const
Returns the horizontal translation factor.
See also m31(), translate(), and Basic Matrix Operations.
[править] qreal QTransform::dy () const
Returns the vertical translation factor.
See also translate() and Basic Matrix Operations.
[править] QTransform QTransform::inverted ( bool * invertible = 0 ) const
Returns an inverted copy of this matrix.
If the matrix is singular (not invertible), the returned matrix is the identity matrix. If invertible is valid (i.e. not 0), its value is set to true if the matrix is invertible, otherwise it is set to false.
See also isInvertible().
[править] bool QTransform::isAffine () const
Returns true if the matrix represent an affine transformation, otherwise returns false.
[править] bool QTransform::isIdentity () const
Returns true if the matrix is the identity matrix, otherwise returns false.
See also reset().
[править] bool QTransform::isInvertible () const
Returns true if the matrix is invertible, otherwise returns false.
See also inverted().
[править] bool QTransform::isRotating () const
Returns true if the matrix represents some kind of a scaling transformation, otherwise returns false.
See also reset().
[править] bool QTransform::isScaling () const
Returns true if the matrix represents a scaling transformation, otherwise returns false.
See also reset().
[править] bool QTransform::isTranslating () const
Returns true if the matrix represents a translating transformation, otherwise returns false.
See also reset().
[править] void QTransform::map ( qreal x, qreal y, qreal * tx, qreal * ty ) const
Maps the given coordinates x and y into the coordinate system defined by this matrix. The resulting values are put in *tx and *ty, respectively.
The coordinates are transformed using the following formulas:
x' = m11*x + m21*y + dx y' = m22*y + m12*x + dy
The point (x, y) is the original point, and (x', y') is the transformed point.
See also Basic Matrix Operations.
[править] QPointF QTransform::map ( const QPointF & p ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QPointF object that is a copy of the given point, p, mapped into the coordinate system defined by this matrix.
[править] QPoint QTransform::map ( const QPoint & point ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QPoint object that is a copy of the given point, mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
[править] QLine QTransform::map ( const QLine & l ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QLineF object that is a copy of the given line, l, mapped into the coordinate system defined by this matrix.
[править] QLineF QTransform::map ( const QLineF & line ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QLine object that is a copy of the given line, mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
[править] QPolygonF QTransform::map ( const QPolygonF & polygon ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QPolygonF object that is a copy of the given polygon, mapped into the coordinate system defined by this matrix.
[править] QPolygon QTransform::map ( const QPolygon & polygon ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QPolygon object that is a copy of the given polygon, mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
[править] QRegion QTransform::map ( const QRegion & region ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QRegion object that is a copy of the given region, mapped into the coordinate system defined by this matrix.
Calling this method can be rather expensive if rotations or shearing are used.
[править] QPainterPath QTransform::map ( const QPainterPath & path ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QPainterPath object that is a copy of the given path, mapped into the coordinate system defined by this matrix.
[править] void QTransform::map ( int x, int y, int * tx, int * ty ) const
Эта перегруженная функция предоставлена для удобства.
Maps the given coordinates x and y into the coordinate system defined by this matrix. The resulting values are put in *tx and *ty, respectively. Note that the transformed coordinates are rounded to the nearest integer.
[править] QRectF QTransform::mapRect ( const QRectF & rectangle ) const
Creates and returns a QRectF object that is a copy of the given rectangle, mapped into the coordinate system defined by this matrix.
The rectangle's coordinates are transformed using the following formulas:
x' = m11*x + m21*y + dx y' = m22*y + m12*x + dy if (is not affine) { w' = m13*x + m23*y + m33 x' /= w' y' /= w' }
If rotation or shearing has been specified, this function returns the bounding rectangle. To retrieve the exact region the given rectangle maps to, use the mapToPolygon() function instead.
See also mapToPolygon() and Basic Matrix Operations.
[править] QRect QTransform::mapRect ( const QRect & rectangle ) const
Эта перегруженная функция предоставлена для удобства.
Creates and returns a QRect object that is a copy of the given rectangle, mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
[править] QPolygon QTransform::mapToPolygon ( const QRect & rectangle ) const
Creates and returns a QPolygon representation of the given rectangle, mapped into the coordinate system defined by this matrix.
The rectangle's coordinates are transformed using the following formulas:
x' = m11*x + m21*y + dx y' = m22*y + m12*x + dy if (is not affine) { w' = m13*x + m23*y + m33 x' /= w' y' /= w' }
Polygons and rectangles behave slightly differently when transformed (due to integer rounding), so matrix.map(QPolygon(rectangle)) is not always the same as matrix.mapToPolygon(rectangle).
See also mapRect() and Basic Matrix Operations.
[править] bool QTransform::quadToQuad ( const QPolygonF & one, const QPolygonF & two, QTransform & trans ) [static]
Creates a transformation matrix, trans, that maps a four-sided polygon, one, to another four-sided polygon, two. Returns true if the transformation is possible; otherwise returns false.
This is a convenience method combining quadToSquare() and squareToQuad() methods. It allows the input quad to be transformed into any other quad.
See also squareToQuad() and quadToSquare().
[править] bool QTransform::quadToSquare ( const QPolygonF & quad, QTransform & trans ) [static]
Creates a transformation matrix, trans, that maps a four-sided polygon, quad, to a unit square. Returns true if the transformation is constructed or false if such a transformation does not exist.
See also squareToQuad() and quadToQuad().
[править] void QTransform::reset ()
Resets the matrix to an identity matrix, i.e. all elements are set to zero, except m11 and m22 (specifying the scale) which are set to 1.
See also QTransform(), isIdentity(), and Basic Matrix Operations.
[править] QTransform & QTransform::rotate ( qreal angle, Qt::Axis axis = Qt::ZAxis )
Rotates the coordinate system counterclockwise by the given angle about the specified axis and returns a reference to the matrix.
Note that if you apply a QTransform to a point defined in widget coordinates, the direction of the rotation will be clockwise because the y-axis points downwards.
The angle is specified in degrees.
Смотрите также setMatrix().
[править] QTransform & QTransform::rotateRadians ( qreal angle, Qt::Axis axis = Qt::ZAxis )
Rotates the coordinate system counterclockwise by the given angle about the specified axis and returns a reference to the matrix.
Note that if you apply a QTransform to a point defined in widget coordinates, the direction of the rotation will be clockwise because the y-axis points downwards.
The angle is specified in radians.
Смотрите также setMatrix().
[править] QTransform & QTransform::scale ( qreal sx, qreal sy )
Scales the coordinate system by sx horizontally and sy vertically, and returns a reference to the matrix.
Смотрите также setMatrix().
[править] void QTransform::setMatrix ( qreal m11, qreal m12, qreal m13, qreal m21, qreal m22, qreal m23, qreal m31, qreal m32, qreal m33 )
Sets the matrix elements to the specified values, m11, m12, m13 m21, m22, m23 m31, m32 and m33. Note that this function replaces the previous values. QMatrix provides the translate(), rotate(), scale() and shear() convenience functions to manipulate the various matrix elements based on the currently defined coordinate system.
See also QTransform().
[править] QTransform & QTransform::shear ( qreal sh, qreal sv )
Shears the coordinate system by sh horizontally and sv vertically, and returns a reference to the matrix.
Смотрите также setMatrix().
[править] bool QTransform::squareToQuad ( const QPolygonF & quad, QTransform & trans ) [static]
Creates a transformation matrix, trans, that maps a unit square to a four-sided polygon, quad. Returns true if the transformation is constructed or false if such a transformation does not exist.
See also quadToSquare() and quadToQuad().
[править] const QMatrix & QTransform::toAffine () const
Returns the QTransform cast to a QMatrix.
[править] QTransform & QTransform::translate ( qreal dx, qreal dy )
Moves the coordinate system dx along the x axis and dy along the y axis, and returns a reference to the matrix.
Смотрите также setMatrix().
[править] QTransform QTransform::transposed () const
Returns the transpose of this matrix.
[править] TransformationType QTransform::type () const
Returns the transformation type of this matrix.
[править] QTransform::operator QVariant () const
Returns the transform as a QVariant.
[править] bool QTransform::operator!= ( const QTransform & matrix ) const
Returns true if this matrix is not equal to the given matrix, otherwise returns false.
[править] QTransform QTransform::operator* ( const QTransform & matrix ) const
Returns the result of multiplying this matrix by the given matrix.
Note that matrix multiplication is not commutative, i.e. a*b != b*a.
[править] QTransform & QTransform::operator*= ( const QTransform & matrix )
Returns the result of multiplying this matrix by the given matrix.
[править] QTransform & QTransform::operator*= ( qreal scalar )
Эта перегруженная функция предоставлена для удобства.
Returns the result of performing an element-wise multiplication of this matrix with the given scalar.
[править] QTransform & QTransform::operator+= ( qreal scalar )
Returns the matrix obtained by adding the given scalar to each element of this matrix.
[править] QTransform & QTransform::operator-= ( qreal scalar )
Returns the matrix obtained by subtracting the given scalar from each element of this matrix.
[править] QTransform & QTransform::operator/= ( qreal scalar )
Returns the result of performing an element-wise division of this matrix by the given scalar.
[править] QTransform & QTransform::operator= ( const QTransform & matrix )
Assigns the given matrix's values to this matrix.
[править] bool QTransform::operator== ( const QTransform & matrix ) const
Returns true if this matrix is equal to the given matrix, otherwise returns false.
[править] Связанные не-члены
[править] QPoint operator* ( const QPoint & point, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
This is the same as matrix.map(point).
See also QTransform::map().
[править] QPointF operator* ( const QPointF & point, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
Same as matrix.map(point).
See also QTransform::map().
[править] QLineF operator* ( const QLineF & line, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
This is the same as matrix.map(line).
See also QTransform::map().
[править] QLine operator* ( const QLine & line, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
This is the same as matrix.map(line).
See also QTransform::map().
[править] QPolygon operator* ( const QPolygon & polygon, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
This is the same as matrix.map(polygon).
See also QTransform::map().
[править] QPolygonF operator* ( const QPolygonF & polygon, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
This is the same as matrix.map(polygon).
Эта функция была введена в Qt 4.3.
See also QTransform::map().
[править] QRegion operator* ( const QRegion & region, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
This is the same as matrix.map(region).
See also QTransform::map().
[править] QPainterPath operator* ( const QPainterPath & path, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
This is the same as matrix.map(path).
Эта функция была введена в Qt 4.3.
See also QTransform::map().
[править] QDataStream & operator<< ( QDataStream & stream, const QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
Writes the given matrix to the given stream and returns a reference to the stream.
Эта функция была введена в Qt 4.3.
Смотрите также Формат операторов QDataStream.
[править] QDataStream & operator>> ( QDataStream & stream, QTransform & matrix )
Эта перегруженная функция предоставлена для удобства.
Reads the given matrix from the given stream and returns a reference to the stream.
Эта функция была введена в Qt 4.3.
Смотрите также Формат операторов QDataStream.
Copyright © 2007 Trolltech | Trademarks | Qt 4.3.2
|