WxWidgets FAQ Events

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Events are integral part of every GUI application. All GUI applications are event-driven. An application reacts to different event types which are generated during it's life. Events are generated mainly by the user of an application. But they can be generated by other means as well. e.g. internet connection, window manager, timer. When the application starts a main loop is created. The application sits in the main loop and waits for the events to be generated. The main loop quits, when we exit the application.

Содержание

Definitions

Event is a piece of application-level information from the underlying framework, typically the GUI toolkit. Event loop is a programming construct that waits for and dispatches events or messages in a program. The event loop repeatedly looks for events to process them. A dispatcher is a process which maps events to event handlers. Event handlers are methods that react to events.

Event object is an object associated with the event. It is usually a window. Event type is a unique event, that has been generated.

A simple event example

The traditional way to work with events in wxWidgets is to use static event tables. This was influenced by the MFC. A more flexible and modern way is to use the Connect() method. Because this way is superior to event tables, I use it throughout the wxWidgets tutorial.

Event table

In the next example, we show an example, where we use event tables.

#include <wx/wx.h>
 
class MyButton : public wxFrame
{
public:
    MyButton(const wxString& title);
 
    void OnQuit(wxCommandEvent& event);
 
private:
    DECLARE_EVENT_TABLE()
 
};
#include "button.h"
 
MyButton::MyButton(const wxString& title)
       : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(270, 150))
{
 
  wxPanel *panel = new wxPanel(this, wxID_ANY);
  wxButton *button = new wxButton(panel, wxID_EXIT, 
      wxT("Quit"), wxPoint(20, 20));
 
  Centre();
}
 
void MyButton::OnQuit(wxCommandEvent& WXUNUSED(event))
{
    Close(true);
}
 
BEGIN_EVENT_TABLE(MyButton, wxFrame)
    EVT_BUTTON(wxID_EXIT,  MyButton::OnQuit)
END_EVENT_TABLE()
#include <wx/wx.h>
 
class MyApp : public wxApp
{
  public:
    virtual bool OnInit();
};
#include "main.h"
#include "button.h"
 
IMPLEMENT_APP(MyApp)
 
bool MyApp::OnInit()
{
 
    MyButton *button = new MyButton(wxT("Button"));
    button->Show(true);
 
    return true;
}

In our example we create a simple button. By clicking on the button, we close the application.

 private:
     DECLARE_EVENT_TABLE()

In the header file, we declare an event table with the DECLARE_EVENT_TABLE() macro.

 BEGIN_EVENT_TABLE(MyButton, wxFrame)
     EVT_BUTTON(wxID_EXIT,  MyButton::OnQuit)
 END_EVENT_TABLE()

We implement an event table by mapping each event to the appropriate member function.

Example using Connect()

We will talk about a move event. A move event holds information about move change events. A move event is generated, when we move a window to a new position. The class that represents the move event is wxMoveEvent. The wxEVT_MOVE is an event type.

#include <wx/wx.h>
 
class Move : public wxFrame
{
public:
  Move(const wxString& title);
 
  void OnMove(wxMoveEvent & event);
 
  wxStaticText *st1;
  wxStaticText *st2;
 
};
#include "move.h"
 
Move::Move(const wxString& title)
       : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(250, 130))
{
  wxPanel *panel = new wxPanel(this, -1);
 
  st1 = new wxStaticText(panel, -1, wxT(""), wxPoint(10, 10));
  st2 = new wxStaticText(panel, -1, wxT(""), wxPoint(10, 30));
 
  Connect(wxEVT_MOVE, wxMoveEventHandler(Move::OnMove));
 
  Centre();
}
 
void Move::OnMove(wxMoveEvent& event)
{
  wxPoint size = event.GetPosition();
  st1->SetLabel(wxString::Format(wxT("x: %d"), size.x ));
  st2->SetLabel(wxString::Format(wxT("y: %d"), size.y ));
}
#include <wx/wx.h>
 
class MyApp : public wxApp
{
  public:
    virtual bool OnInit();
};
#include "main.h"
#include "move.h"
 
IMPLEMENT_APP(MyApp)
 
bool MyApp::OnInit()
{
    Move *move = new Move(wxT("Move event"));
    move->Show(true);
 
    return true;
}

The example displays the current position of the window.

Connect(wxEVT_MOVE, wxMoveEventHandler(Move::OnMove));

Here we connect a wxEVT_MOVE event type with the OnMove() method.

 wxPoint size = event.GetPosition();

The event parameter in the OnMove() method is an object specific to a particular event. In our case it is the instance of a wxMoveEvent class. This object holds information about the event. We can find out the current position by calling the GetPosition() method of the event.

center

Event propagation

There are two types of events. Basic events and command events. They differ in propagation. Event propagation is travelling of events from child widgets to parent widgets and grand parent widgets etc. Basic events do not propagate. Command events do propagate. For example wxCloseEvent is a basic event. It does not make sense for this event to propagate to parent widgets.

By default, the event that is catched in a event handler stops propagating. To continue propagation, we must call the Skip() method.

#include <wx/wx.h>
 
class Propagate : public wxFrame
{
public:
  Propagate(const wxString& title);
 
  void OnClick(wxCommandEvent& event);
 
};
 
 
class MyPanel : public wxPanel
{
public: 
  MyPanel(wxFrame *frame, int id);
 
  void OnClick(wxCommandEvent& event);
};
 
 
class MyButton : wxButton
{
public:
  MyButton(MyPanel *panel, int id, const wxString &label);
 
  void OnClick(wxCommandEvent& event);
 
};
#include <iostream>
#include "propagate.h"
 
const int ID_BUTTON = 1;
 
Propagate::Propagate(const wxString& title)
    : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(250, 130))
{
  MyPanel *panel = new MyPanel(this, -1);
 
  new MyButton(panel, ID_BUTTON, wxT("Ok"));
 
  Connect(ID_BUTTON, wxEVT_COMMAND_BUTTON_CLICKED, 
      wxCommandEventHandler(Propagate::OnClick));
 
  Centre();
}
 
 
void Propagate::OnClick(wxCommandEvent& event) 
{
  std::cout << "event reached frame class" << std::endl;
  event.Skip();
}
 
 
MyPanel::MyPanel(wxFrame *frame, int id)
    : wxPanel(frame, id)
{
  Connect(ID_BUTTON, wxEVT_COMMAND_BUTTON_CLICKED, 
      wxCommandEventHandler(MyPanel::OnClick));
} 
 
void MyPanel::OnClick(wxCommandEvent& event) 
{
  std::cout << "event reached panel class" << std::endl;
  event.Skip();
}
 
 
MyButton::MyButton(MyPanel *mypanel, int id, const wxString& label)
    : wxButton(mypanel, id, label, wxPoint(15, 15))
{
  Connect(ID_BUTTON, wxEVT_COMMAND_BUTTON_CLICKED, 
      wxCommandEventHandler(MyButton::OnClick));
} 
 
 
void MyButton::OnClick(wxCommandEvent& event) 
{
  std::cout << "event reached button class" << std::endl;
  event.Skip();
}
#include &lt;wx/wx.h&gt;
 
class MyApp : public wxApp
{
  public:
    virtual bool OnInit();
};
#include "main.h"
#include "propagate.h"
 
IMPLEMENT_APP(MyApp)
 
bool MyApp::OnInit()
{
 
    Propagate *prop = new Propagate(wxT("Propagate"));
    prop->Show(true);
 
    return true;
}

In our example, we have a button on a panel. The panel is placed in a frame widget. We define a handler for all widgets.

 event reached button class
 event reached panel class
 event reached frame class

We get this, when we click on the button. The event travels from the button to panel and to frame.

Try to omit some Skip() methods and see, what hapens.

Vetoing events

Sometimes we need to stop processing an event. To do this, we call the method Veto().

#include &lt;wx/wx.h&gt;
 
class Veto : public wxFrame
{
public:
  Veto(const wxString& title);
 
  void OnClose(wxCloseEvent& event);
 
};
#include "veto.h"
 
 
Veto::Veto(const wxString& title)
    : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(250, 130))
{
 
  Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(Veto::OnClose));
  Centre();
}
 
void Veto::OnClose(wxCloseEvent& event) 
{
  wxMessageDialog *dial = new wxMessageDialog(NULL,
      wxT("Are you sure to quit?"), wxT("Question"),
      wxYES_NO | wxNO_DEFAULT | wxICON_QUESTION);
 
  int ret = dial->ShowModal();
  dial->Destroy();
 
  if (ret == wxID_YES) {
      Destroy();
  } else {
      event.Veto();
  }
 
}
#include &lt;wx/wx.h&gt;
 
class MyApp : public wxApp
{
  public:
    virtual bool OnInit();
};
#include "main.h"
#include "veto.h"
 
IMPLEMENT_APP(MyApp)
 
bool MyApp::OnInit()
{
 
    Veto *veto = new Veto(wxT("Veto"));
    veto->Show(true);
 
    return true;
}

In our example, we process a wxCloseEvent. This event is called, when we click the X button on the titlebar, press Alt + F4 or select close from the system menu. In many applications, we want to prevent from accidentally closing the window, if we made some changes. To do this, we must connect the wxEVT_CLOSE_WINDOW event type.

 wxMessageDialog *dial = new wxMessageDialog(NULL, 
    wxT("Are you sure to quit?"), wxT("Question"),
    wxYES_NO | wxNO_DEFAULT | wxICON_QUESTION);

During the close event, we show a message dialog.

 if (ret == wxID_YES) {
     Destroy();
 } else {
     event.Veto();
 }

Depending on the return value, we destroy the window, or veto the event. Notice that to close the window, we must call the Destroy() method. By calling the Close() method, we would end up in an endless cycle.

Window identifiers

Window identifiers are integers that uniquely determine the window identity in the event system. There are three ways to create window id's.

  • let the system automatically create an id
  • use standard identifiers
  • create your own id

Each widget has an id parameter. This is a unique number in the event system. If we work with multiple widgets, we must differantiate among them.

 wxButton(parent, -1)
 wxButton(parent, wxID_ANY)

If we provide -1 or wxID_ANY for the id parameter, we let the wxWidgets automatically create an id for us. The automatically created id's are always negative, whereas user specified id's must always be positive. We usually use this option when we do not need to change the widget state. For example a static text, that will never be changed during the life of the application. We can still get the id, if we want. There is a method GetId(), which will determine the id for us.

Standard identifiers should be used whenever possible. The identifiers can provide some standard graphics or behaviour on some platforms.

include &lt;wx/wx.h&gt;
 
class Ident : public wxFrame
{
public:
  Ident(const wxString& title);
 
};
#include "ident.h"
 
Ident::Ident(const wxString& title)
    : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(200, 150))
{
 
  wxPanel *panel = new wxPanel(this, -1);
 
  wxGridSizer *grid = new wxGridSizer(2, 3);
 
  grid->Add(new wxButton(panel, wxID_CANCEL), 0, wxTOP | wxLEFT, 9);
  grid->Add(new wxButton(panel, wxID_DELETE), 0, wxTOP, 9);
  grid->Add(new wxButton(panel, wxID_SAVE), 0, wxLEFT, 9);
  grid->Add(new wxButton(panel, wxID_EXIT));
  grid->Add(new wxButton(panel, wxID_STOP), 0, wxLEFT, 9);
  grid->Add(new wxButton(panel, wxID_NEW));
 
  panel->SetSizer(grid);
  Centre();
}
#include &lt;wx/wx.h&gt;
 
class MyApp : public wxApp
{
  public:
    virtual bool OnInit();
};
#include "main.h"
#include "ident.h"
 
IMPLEMENT_APP(MyApp)
 
bool MyApp::OnInit()
{
 
    Ident *ident = new Ident(wxT("Identifiers"));
    ident->Show(true);
 
    return true;
}

In our example we use standard identifiers on buttons. On linux, the buttons have small icons.

center