Участник:ViGOur/Песочница

Материал из Wiki.crossplatform.ru

Перейти к: навигация, поиск

Опции конфигурации:

(*) отмечаются значения по умолчанию, которое включено. (+) означает значение по умолчанию, которая должна быть включено. Вот краткое описание каждого варианта: -release ........... Compile and link Qt with debugging turned off. * -debug ............. Compile and link Qt with debugging turned on. + -debug-and-release . Compile and link two Qt libraries, with and without debugging turned on. * -shared ............ Create and use shared Qt libraries. -static ............ Create and use static Qt libraries. * -no-fast ........... Configure Qt normally by generating Makefiles for all project files. -fast .............. Configure Qt quickly by generating Makefiles only for library and subdirectory targets. All other Makefiles are created as wrappers which will in turn run qmake -no-exceptions ..... Disable exceptions on platforms that support it. * -exceptions ........ Enable exceptions on platforms that support it. -no-accessibility .. Do not compile Windows Active Accessibility support. * -accessibility ..... Compile Windows Active Accessibility support. -no-stl ............ Do not compile STL support. * -stl ............... Compile STL support. -no-sql-<driver> ... Disable SQL <driver> entirely, by default none are turned on. -qt-sql-<driver> ... Enable a SQL <driver> in the Qt Library. -plugin-sql-<driver> Enable SQL <driver> as a plugin to be linked to at runtime. Доступные значения для <driver>: mysql psql oci odbc tds db2 + sqlite sqlite2 ibase (drivers marked with a '+' have been detected as available on this system) -system-sqlite ..... Use sqlite from the operating system. -no-qt3support ..... Disables the Qt 3 support functionality. -no-opengl ......... Disables OpenGL functionality -platform <spec> ... The operating system and compiler you are building on. (default %QMAKESPEC%) -xplatform <spec> .. The operating system and compiler you are cross compiling to. See the README file for a list of supported operating systems and compilers. -qtnamespace <namespace> Wraps all Qt library code in 'namespace name {...} -D <define> ........ Add an explicit define to the preprocessor. -I <includepath> ... Add an explicit include path. -L <librarypath> ... Add an explicit library path. -l <libraryname> ... Add an explicit library name, residing in a librarypath. -help, -h, -? ...... Display this information. == Third Party Libraries: == -qt-zlib ........... Use the zlib bundled with Qt. + -system-zlib ....... Use zlib from the operating system. See http://www.gzip.org/zlib -no-gif ............ Do not compile the plugin for GIF reading support. + -qt-gif ............ Compile the plugin for GIF reading support. See also src/plugins/imageformats/gif/qgifhandler.h -no-libpng ......... Do not compile in PNG support. -qt-libpng ......... Use the libpng bundled with Qt. + -system-libpng ..... Use libpng from the operating system. See http://www.libpng.org/pub/png -no-libmng ......... Do not compile in MNG support. -qt-libmng ......... Use the libmng bundled with Qt. + -system-libmng ..... Use libmng from the operating system. See See http://www.libmng.com -no-libtiff ........ Do not compile the plugin for TIFF support. -qt-libtiff ........ Use the libtiff bundled with Qt. + -system-libtiff .... Use libtiff from the operating system. See http://www.libtiff.org -no-libjpeg ........ Do not compile the plugin for JPEG support. -qt-libjpeg ........ Use the libjpeg bundled with Qt. + -system-libjpeg .... Use libjpeg from the operating system. See http://www.ijg.org == Qt for Windows only: == -no-dsp ............ Do not generate VC++ .dsp files. * -dsp ............... Generate VC++ .dsp files, only if spec "win32-msvc". -no-vcproj ......... Do not generate VC++ .vcproj files. * -vcproj ............ Generate VC++ .vcproj files, only if platform "win32-msvc.net". -no-incredibuild-xge Do not add IncrediBuild XGE distribution commands to custom build steps. + -incredibuild-xge .. Add IncrediBuild XGE distribution commands to custom build steps. This will distribute MOC and UIC steps, and other custom buildsteps which are added to the INCREDIBUILD_XGE variable. (The IncrediBuild distribution commands are only added to Visual Studio projects) -no-plugin-manifest Do not embed manifests in plugins. * -plugin-manifest ... Embed manifests in plugins. -no-qmake .......... Do not compile qmake. * -qmake ............. Compile qmake. -dont-process ...... Do not generate Makefiles/Project files. This will override -no-fast if specified. * -process ........... Generate Makefiles/Project files. -no-rtti ........... Do not compile runtime type information. * -rtti .............. Compile runtime type information. -no-mmx ............ Do not compile with use of MMX instructions + -mmx ............... Compile with use of MMX instructions -no-3dnow .......... Do not compile with use of 3DNOW instructions -no-sse ............ Do not compile with use of SSE instructions -no-sse2 ........... Do not compile with use of SSE2 instructions + -direct3d .......... Compile in Direct3D support (experimental - see INSTALL for more info) -no-openssl ........ Do not compile in OpenSSL support + -openssl ........... Compile in run-time OpenSSL support -openssl-linked .... Compile in linked OpenSSL support -no-dbus ........... Do not compile in D-Bus support + -dbus .............. Compile in D-Bus support and load libdbus-1 dynamically -dbus-linked ....... Compile in D-Bus support and link to libdbus-1 -no-phonon ......... Do not compile in the Phonon module + -phonon ............ Compile the Phonon module (Phonon is built if a decent C++ compiler is used.) -no-phonon-backend . Do not compile the platform-specific Phonon backend-plugin * -phonon-backend .... Compile in the platform-specific Phonon backend-plugin -no-webkit ......... Do not compile in the WebKit module + -webkit ............ Compile in the WebKit module (WebKit is built if a decent C++ compiler is used.) * -no-assistant-webkit Не использовать WebKit как html rendering engine в Assistant'е. -assistant-webkit .. Использовать WebKit как html rendering engine в Assistant'е. (Этот варинат доступен только если WebKit включен в сборку.) -arch <arch> ....... Указание архитектуры Доступные значения для <arch>: * windows windowsce generic -no-style-<style> .. Disable <style> entirely. -qt-style-<style> .. Enable <style> in the Qt Library. Доступные стили: * windows + windowsxp + windowsvista * plastique * cleanlooks * motif * cde windowsce windowsmobile -loadconfig <config> Run configure with the parameters from file configure_<config>.cache. -saveconfig <config> Run configure and save the parameters in file configure_<config>.cache. -redo .............. Run configure with the same parameters as last time. == Qt for Windows CE only: == -no-iwmmxt ......... Do not compile with use of IWMMXT instructions + -iwmmxt ............ Do compile with use of IWMMXT instructions (Qt for Windows CE on Arm only) * -no-crt ............ Do not add the C runtime to default deployment rules -qt-crt ............ Qt identifies C runtime during project generation -crt <path> ........ Specify path to C runtime used for project generation. -no-cetest ......... Do not compile Windows CE remote test application + -cetest ............ Compile Windows CE remote test application -signature <file> .. Use file for signing the target project -opengl-es-cm ...... Enable support for OpenGL ES Common -opengl-es-cl ...... Enable support for OpenGL ES Common Lite