Qt:Документация 4.3.2/graphicsview-portedasteroids-toplevel-h
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graphicsview/portedasteroids/toplevel.h
/**************************************************************************** ** ** Copyright (C) 2006-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the example classes of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ /* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #ifndef __KAST_TOPLEVEL_H__ #define __KAST_TOPLEVEL_H__ #include <q3mainwindow.h> #include <q3dict.h> #include <qmap.h> //Added by qt3to4: #include <QShowEvent> #include <QHideEvent> #include <QKeyEvent> #include "view.h" class KALedMeter; class QLCDNumber; class KAstTopLevel : public Q3MainWindow { Q_OBJECT public: KAstTopLevel( QWidget *parent=0, const char *name=0 ); virtual ~KAstTopLevel(); private: void playSound( const char *snd ); void readSoundMapping(); void doStats(); protected: virtual void showEvent( QShowEvent * ); virtual void hideEvent( QHideEvent * ); virtual void keyPressEvent( QKeyEvent *event ); virtual void keyReleaseEvent( QKeyEvent *event ); private slots: void slotNewGame(); void slotShipKilled(); void slotRockHit( int size ); void slotRocksRemoved(); void slotUpdateVitals(); private: KAsteroidsView *view; QLCDNumber *scoreLCD; QLCDNumber *levelLCD; QLCDNumber *shipsLCD; QLCDNumber *teleportsLCD; // QLCDNumber *bombsLCD; QLCDNumber *brakesLCD; QLCDNumber *shieldLCD; QLCDNumber *shootLCD; KALedMeter *powerMeter; bool sound; Q3Dict<QString> soundDict; // waiting for user to press Enter to launch a ship bool waitShip; bool isPaused; int shipsRemain; int score; int level; bool showHiscores; enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport, Brake, Shield, Pause, NewGame }; QMap<int,Action> actions; }; #endif
Copyright © 2007 Trolltech | Trademarks | Qt 4.3.2
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