Qt:Документация 4.3.2/draganddrop-puzzle-mainwindow-cpp
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[править] mainwindow.cpp Example File
draganddrop/puzzle/mainwindow.cpp
/**************************************************************************** ** ** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the example classes of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include <QtGui> #include <stdlib.h> #include "mainwindow.h" #include "pieceslist.h" #include "puzzlewidget.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { setupMenus(); setupWidgets(); setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); setWindowTitle(tr("Puzzle")); } void MainWindow::openImage(const QString &path) { QString fileName = path; if (fileName.isNull()) fileName = QFileDialog::getOpenFileName(this, tr("Open Image"), "", "Image Files (*.png *.jpg *.bmp)"); if (!fileName.isEmpty()) { QPixmap newImage; if (!newImage.load(fileName)) { QMessageBox::warning(this, tr("Open Image"), tr("The image file could not be loaded."), QMessageBox::Cancel); return; } puzzleImage = newImage; setupPuzzle(); } } void MainWindow::setCompleted() { QMessageBox::information(this, tr("Puzzle Completed"), tr("Congratulations! You have completed the puzzle!\n" "Click OK to start again."), QMessageBox::Ok); setupPuzzle(); } void MainWindow::setupPuzzle() { int size = qMin(puzzleImage.width(), puzzleImage.height()); puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2, (puzzleImage.height() - size)/2, size, size).scaled(400, 400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); piecesList->clear(); for (int y = 0; y < 5; ++y) { for (int x = 0; x < 5; ++x) { QPixmap pieceImage = puzzleImage.copy(x*80, y*80, 80, 80); piecesList->addPiece(pieceImage, QPoint(x, y)); } } qsrand(QCursor::pos().x() ^ QCursor::pos().y()); for (int i = 0; i < piecesList->count(); ++i) { if (int(2.0*qrand()/(RAND_MAX+1.0)) == 1) { QListWidgetItem *item = piecesList->takeItem(i); piecesList->insertItem(0, item); } } puzzleWidget->clear(); } void MainWindow::setupMenus() { QMenu *fileMenu = menuBar()->addMenu(tr("&File")); QAction *openAction = fileMenu->addAction(tr("&Open...")); openAction->setShortcut(QKeySequence(tr("Ctrl+O"))); QAction *exitAction = fileMenu->addAction(tr("E&xit")); exitAction->setShortcut(QKeySequence(tr("Ctrl+Q"))); QMenu *gameMenu = menuBar()->addMenu(tr("&Game")); QAction *restartAction = gameMenu->addAction(tr("&Restart")); connect(openAction, SIGNAL(triggered()), this, SLOT(openImage())); connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit())); connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle())); } void MainWindow::setupWidgets() { QFrame *frame = new QFrame; QHBoxLayout *frameLayout = new QHBoxLayout(frame); piecesList = new PiecesList; puzzleWidget = new PuzzleWidget; connect(puzzleWidget, SIGNAL(puzzleCompleted()), this, SLOT(setCompleted()), Qt::QueuedConnection); frameLayout->addWidget(piecesList); frameLayout->addWidget(puzzleWidget); setCentralWidget(frame); }
Copyright © 2007 Trolltech | Trademarks | Qt 4.3.2
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